Game App Development for Hyper-Casual Mobile Game | Case Study

Game App Development for Hyper-Casual Mobile Game

Client Name:

Pixel Pounce

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Industry: Mobile Gaming (Hyper-Casual)
Service Delivered: Game App Development (Android & iOS)
Logo and visual identity created to appeal to Gen Z and mobile-first casual gamers.

Objective:

To transform a solo indie game concept into a fully developed, cross-platform hyper-casual mobile game complete with engaging pixel visuals, monetization strategy, and viral growth features—aimed at achieving 100K+ Downloads and strong user retention within 90 days of launch.

⚠️ Client Problem

Pixel Pounce Studios was a new indie game startup with a single developer and a fun concept: a hyper-casual tapping game with pixel art animation.

  • Challenges They Faced:
  • ❌ No experience in game development or publishing
  • ❌ No team for UI/UX, backend systems, or monetization strategy
  • ❌ Needed to launch on both Android & iOS within 90 days
  • ❌ Goal: reach 100K downloads within first quarter

QuickBite needed an affordable, functional Android app to serve their Android-heavy user base and build a digital identity fast.

✅ Our Solution

We delivered a cross-platform game app built using Unity, optimized for fast gameplay, virality, and monetization.

  • What We Did:
  • • Concept to playable prototype in 2.5 weeks
  • • Custom pixel-based game assets and sound effects
  • • Integrated Rewarded Video Ads (AdMob, Unity Ads)
  • • Added social features (leaderboards, share score)
  • • Used Firebase Analytics and Crashlytics for tracking and performance
  • • Created a Global leaderboard and seasonal challenges to boost retention
  • • Delivered App Store Optimization (ASO) + launch campaign assets
📊 Results After 60 Days of Launch
  • Metric
    Goal
    Actual Results
  • Game Downloads (Android + iOS)
    100,000 164,300
  • Average Daily Active Users (DAU)
    10,000 22,000+
  • Average Session Length
    2 min 5.2 min
  • Avg. Order Completion Time
    38 mins (manual) 22 mins (automated)
  • Retention Rate (Day 7)
    18% 31.4%
  • In-App Ad Revenue
    - $14,270 USD
  • Organic Growth (No Ads)
    - 43% of total downloads
  • App Ratings (Google Play & iOS)
    - ⭐ 4.8 (5,000+ reviews)
  • Cost per Install (Launch campaign)
    - $0.18
Industry Use Case

This Game Model is Suitable For:

Indie game studios
Ad-based revenue stream
Startup's
Content creators/influencers launching branded games
✅ Key Insights & Wins

Pixel Pounce Reached

#3 in Trending

Games on Google Play
(India & Philippines)

Scaled to

6-figure

Downloads Organically
Within 3 Months

Generated

$14K+

in ad Revenue with
$0 upfront ad spend

Built in a way that

New Levels

& Characters can be Added
with no Re-coding
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